I've been toying around with the muzzle flash effects, the plan is to have separate flashes for every weapon/weapon group/ammo, something in that area. I'm also playing with either having a more minimal/realistic approach to the weapon effects or having slightly more "classic" weapon effects. Probably a compromise between the two will work well.
Regarding anomalies, in general they will be harder to detect by mixing partly visual effects, but also how they react to stalkers or bolts, more akin to Clear Sky's anomaly areas.
![Muzzle flash testing & anomalies]()
I've been toying around with the muzzle flash effects, the plan is to have separate flashes for every weapon/weapon group/ammo, something in that area. I'm also playing with either having a more minimal/realistic approach to the weapon effects or having slightly more "classic" weapon effects. Probably a compromise between the two will work well.
Regarding anomalies, in general they will be harder to detect by mixing partly visual effects, but also how they react to stalkers or bolts, more akin to Clear Sky's anomaly areas.